in reply to Re: How to start writing modules
in thread How to start writing modules

Gaim's Perl scripting is not in good shape (or the highly limited documentation is wrong for sending messages) from what I can tell in my attempts to use it.

I'd personally like a libgaim module, and would be willing to write tests/documentation for such a module. I talked with the developers about this briefly, but I don't know C at all.