You can use this to load/modify/save OpenGL textures, FBOs and VBOs.
POGL Developer's Site
If you want to try it out, you'll need:
This has been tested on Linux and Windows (intel + nvidia); it has not yet been tested on Mac (intel/ppc) and any other big endian machine.
Let me know if you have any questions/suggestions - thanks! - Bob
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Re: POGL & PerlMagick Collaboration
by grafman (Acolyte) on Jun 30, 2007 at 22:45 UTC |