in reply to On programmer schedules and productivity

My 2p.

After doing several projects, I noticed the following points about my work:

IT is a knowledge industry. It is very hard to measure the productivity of a coder. You have to rely on the motivation and the professionalism of the coder - and you therefore have to strenuously resist any initiative that may piss off that coder. Motivation is fragile, and very difficult to recapture.

What works for me is when my boss shows an active interest in my work, and gives positive feedback - 'the customers think this interface is really easy to use and intuitive', 'would this have been easier if it was done OOP?'. I really enjoy working hard when people appreciate my efforts (regardless of the £££s).

This has been a sample of 1 however so not statistically valid.

  • Comment on Re: On programmer schedules and productivity

Replies are listed 'Best First'.
Re: Re: On programmer schedules and productivity
by lachoy (Parson) on May 11, 2001 at 16:04 UTC

    All this reminds me of the whole discussion on mappers versus packers (partucularly in Chapter 1). It's difficult for non-software-development people to understand the process of development -- to them, it sometimes looks like we're just goofing off and if they were just able to get us to apply ourselves we'd be that much more productive.

    One of the problems is that code isn't an easy product to create metrics for. Sure, there's quantity, and sure, there's output (does it do what it's supposed to?), but I think non-development people always have the suspicion that it could always do more and that it's the lazy developer's fault it doesn't.

    Chris
    M-x auto-bs-mode

Re: Re: On programmer schedules and productivity
by orkysoft (Friar) on May 11, 2001 at 21:01 UTC
    I really enjoy working hard when people appreciate my efforts (regardless of the £££s).

    True. I just finished Mapster: The Next Generation, with many useful features and much faster loading. This is quite a complicated program, and I didn't get paid a dime to make it, but the appreciation of the people who use it fueled my determination to finish it greatly.