Re: Developing games with Perl and SDL
by zentara (Archbishop) on Feb 15, 2006 at 13:13 UTC
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Yeah, this is a 20 page tutorial, explaining things in great detail, with lots of working code. It's worth checking out, but you have to endure alot of flash ads.
I'm not really a human, but I play one on earth.
flash japh
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If you're running firefox, check out the adblock and noscript extensions. I only see the occasional ad slip through. And then, I right click and adblock a wildcard for the ad server that served the ad. Of course, I allow ads displayed on PerlMonks to support the folks that support PerlMonks.
Cheers, Casey
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Kudos to the Firefox team and supporting cast of plugin developers. As is regularly the case, I didn't see one ad on that site.
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Hi zentara,
sorry I didn't mention the flash ads. I am not a fan of Flash in general, though I have been known to make the odd exception :)
Martin
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It's worth checking out, but you have to endure alot of flash ads.
hmm... there's something there about pots, kettles and black.... but I just can't quite make the connection
{grin}
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Well to defend myself......:-).... you don't see my flash japh unless you click on it. The tutorial could have little picture links, which you click on to see the flash...that would be equivalent( and less intrusive). However, each page inundates you with overbearing, motion filled flash, which does distract you from the tutorial.But if that is the price we are going to have to pay, to get free tutorials, I guess it's a small one. No doubt, someone in Eastern Europe will consolidate the 20 pages into 1 page, without the clutter, and make it available. The day may very well come, where you see short answers to the node questions, with a link to a private page with the full answer....and on that page will be advertising flash.
I'm not really a human, but I play one on earth.
flash japh
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Re: Developing games with Perl and SDL
by PodMaster (Abbot) on Feb 15, 2006 at 23:27 UTC
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lib-kaboom/images/background.png -width=>800, -height=>600,
lib-kaboom/fonts/Vera.ttf
lib-kaboom/images/personal.png
lib-kaboom/images/clanbomber-48.png
lib-kaboom/sounds/KDE_Water_Drop.wav
lib-kaboom/sounds/gameover.wav
MJD says "you can't just make shit up and expect the computer to know what you mean, retardo!" | I run a Win32 PPM repository for perl 5.6.x and 5.8.x -- I take requests (README). | ** The third rule of perl club is a statement of fact: pod is sexy. |
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Re: Developing games with Perl and SDL
by shotgunefx (Parson) on Feb 16, 2006 at 13:13 UTC
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Don't know how I missed this. Nice write up. Probably would have appreciated it more a month or two ago :)
Next they need to write a tutorial on installing it. I had all quite a difficult time with the newest releases.
Anyone know why they went went from 1.3 to 2.x? The biggest changes I see are SDL::Console is gone and some constants have been moved and some changes to the event handler.
I wish there was a way of figuring out the rendered size of TT text. Anyone have any ideas?
On a related note, some of you may or may not know, I've been working on a digital dashboard for my car based on Perl/SDL. Well the components I need to actually interface the wiring are coming today. That means instead of the app just randomly simulating the inputs, there's a decent chance that I'll have the prototype installed this weekend and actually being driven by my instrument panel :)
There's a video of it (and my messy desk) running here.
Digital Dash ~5mb divex avi
Also a nice screen cap here
update
Duh, just saw the width method. Could have sworn that wasn't in 1.3 series.
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