in reply to (tye)Re2: Tie & Destroy, OOP
in thread Tie & Destroy, OOP
BTW the more I think about it, the more I like the idea of having a flyweight implementation with an END block to kill all of the objects. That allows module authors to create objects which clean themselves up reliably without assuming that users are cautious.
|
|---|
| Replies are listed 'Best First'. | |
|---|---|
|
(tye)Re3: Tie & Destroy, OOP
by tye (Sage) on Aug 10, 2001 at 06:26 UTC | |
by tilly (Archbishop) on Aug 10, 2001 at 08:19 UTC |