in reply to Binding keys & mouse buttons
Even if you are planning on providing an "Undo Delete" button too, users with less-than-ideal coordination skills will become frustrated and fearful, and this should be avoided.
To avoid the problem, use a mouse click to select an object; highlight and/or identify the object in some way so the user knows exactly what was selected; the user can click again, as many times as necessary, until their intended object is the one being highlighted. Whenever an object has been selected, offer a button or menu item of some sort to delete the currently selected object (but allow the user to "deselect" the currently selected object by clicking somewhere else - possibly where there is no object, so that nothing is selected).
If you have any relevant code - maybe a simple "dummy" script that puts up a canvas with a few objects, and tries to support the action you want - post it here. As a rule, monks would prefer help you with the code that you are writing.
|
|---|
| Replies are listed 'Best First'. | |
|---|---|
|
Re^2: Binding keys & mouse buttons
by Anonymous Monk on Dec 29, 2014 at 07:54 UTC | |
by graff (Chancellor) on Dec 29, 2014 at 09:33 UTC | |
by Anonymous Monk on Dec 29, 2014 at 09:59 UTC |