in reply to Re: Binding keys & mouse buttons
in thread Binding keys & mouse buttons

I would disagree with the first reply....

That is a strawman.

Nothing in the scenario so far says don't highlight the object ... pretty much all famous programs that allow one to select+delete do these things: highlight selected objects, allow menu option to delete selected objects, allow shortcuts to delete selected objects without menu

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Re^3: Binding keys & mouse buttons
by graff (Chancellor) on Dec 29, 2014 at 09:33 UTC
    When the OP says, "I want to press 'Delete' and then click on an object in canvas to delete it," I understand that to mean two distinct things happening in sequence: (a) press a key to place the application into "delete mode", then (b) click a mouse button to delete whatever object is located at the current mouse position.

    (An equivalent approach, involving something like "Button1 to select, Button3 to select and delete", has no need for any key press, so it seems not to match what the OP was trying to describe, but maybe smh was having trouble expressing it clearly.)

    As for "strawman", I know that "pretty much all famous programs" offer a choice of either "select first, then delete" or "click once to select and delete" (because sometimes the risk of error is low enough that the latter really is better). It's reasonable to assume that smh is not developing a famous program; there wasn't enough info in the OP to assume that smh was planning to offer this kind of choice.

      Same difference :) drawing programs usually have an eraser , has shortcuts to activate erase , you use mouse to erase stuff ...