You might be interested in taking a look at the SDL development work in Perl which Tels has been doing here - This work has forked from the SDL Perl project and a number of Open GL example screenshots can be found here.
rob, yeah, I've looked at that. A few comments. First off, OpenGL bindings on Perl (even for SDL) simply don't compile on this platform. If I could fix them, I could. My C OpenGL apps work great. I know -- I have weird requirements. But with the solution I'm working at, I think I'm going to get a reinvented wheel, but one that turns faster and does what I want.