So, this is exactly what I said I was looking for, but what I actually was thinking was some format what would be efficient for C code to operate on. Having to reach into individual scalars for the 3D coordinates isn't going to be very fast.

I thought it over a bit, and I think what I'm actually wanting is:

Maybe the specification for an object like this could be that each of these attributes may be a packed scalar, or a PDL ndarray?

The end-goal I'm trying to achieve is to pass all the buffers to OpenGL and make a shader that can render the whole mesh.

And, I don't know. Maybe this isn't the "perl way" to approach it. Maybe I should start with the inefficient expanded object and have code that packs it however required for the rendering. That adds startup cost though.


In reply to Re^7: Creating X BitMap (XBM) images with directional gradients by NERDVANA
in thread Creating X BitMap (XBM) images with directional gradients by kcott

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