Right off the top of my head, I'd go for the socket based communications. That frees you from the requirement that the web front end and the server be on the same box.
Decoupling is good. It lets you isolate the two parts. It makes it easier to try different clients.
You will want to clearly document the communications between the parts.
yours,
Michael
In reply to Re: Communications Between a Game Server and Web Front End
by herveus
in thread Communications Between a Game Server and Web Front End
by dooberwah
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