I've been playing around with the idea of porting one my my games from Java into Perl. As you may know, a game under Java is normally done with two or more threads, one for drawing only, and the other for doing the busy work. This produces a noticible increase in the speed of the game (espacially, the redrawing portion reduces the amount of screen flicker).
I have written games in Tk before and I don't remember them being too slow (at least not noticibly so). Would there be any advantage to using multiple threads in Perl to achive greater speed and smoother refreshes?
In reply to Merits of Threads for a Tk Game by gri6507
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