All you need to do is make Astro::Observation the factory. It will return a class depending on what argument it receives. Here is a simple way to implement Astro::Observation:
Which can be called like so:package Astro::Observation; use Astro::Observation::Simple; use Astro::Observation::Complex; sub new { my $self = shift; my $class = shift; return Astro::Observation::Simple->new(@_) if 'simple' eq $class; return Astro::Observation::Complex->new(@_) if 'complex' eq $class; return undef; }
But this way gets tiresome after you add more classes that the factory can deliver. I am quite sure that this can be avoided by using eval somehow.my $obs = Astro::Observation->new("simple",'foo'); my $obc = Astro::Observation->new("complex",'bar');
UPDATE: once again - just do what the wise and resourceful Kanji said.
UPDATE x 2: that's what i was trying to do! :D
Here is a tar ball
should anyone want to try this out.
jeffa
L-LL-L--L-LL-L--L-LL-L-- -R--R-RR-R--R-RR-R--R-RR B--B--B--B--B--B--B--B-- H---H---H---H---H---H--- (the triplet paradiddle with high-hat)
In reply to (jeffa) Re: Runtime instantiation decisions
by jeffa
in thread Runtime instantiation decisions
by LogicalChaos
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