Mold->spawn:
sub spawn { my $this=shift or die; my $class=ref($this) || $this; my $self = { }; bless $self,$class; $self->{parent}=$self || die; $self->{mold}=$self || die; $self->init; return($self); }
and Mold->init():
sub init { my $self=shift; $SIG{__DIE__} = sub {endwin; }; $SIG{__WARN__} = sub { endwin; warn @_; my $i = 0; while (my($pkg, $file, $line) = caller($i++)) { warn " package $pkg, file $file, line $line\n"; } }; $self->{prefs} = Prefs->spawn($self); $self->{prefs}->load_rc(); $self->{prefs}->load_terrains($self->{prefs}->{datadir} . "/terrain +s"); $self->{uic} = UI_Curses->spawn($self); $self->{com_int} = Command_Interpreter->spawn($self); $self->{grid} = Grid->spawn($self); $self->{com_proc} = Command_Processor->spawn($self); $self->{player} = Player->spawn($self); $self->{eq} = EventQueue->spawn($self); $self->{data_monsters} = Data::Monsters->spawn($self); $self->{msg} = Message->spawn($self); $self->{eq}->addclass('thingy'); }
now... see why i didn't want that thrown in? ;)

every one of those spawn commands use Standard.pm to inherit the spawn command.

And my goal is to stop passing along $self.


In reply to Re: globalization sorrows by vaevictus
in thread globalization sorrows by vaevictus

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