For those who don't know, it's the algorithm that allows a computer to rate a position after its move as min and the opponent as max to find the best move to make in a given gamestate.
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We are the carpenters and bricklayers of the Information Age.
Don't go borrowing trouble. For programmers, this means Worry only about what you need to implement.
Please remember that I'm crufty and crochety. All opinions are purely mine and all code is untested, unless otherwise specified.
In reply to Minimax / AlphaBeta harness by dragonchild
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