As a personal project, I'm working on extending Simon Cozens
Games::Goban module to include referees for various games, as well as basic AI modules for each game. I am trying to build a basic minimax harness that I can use with each of the various game types.
More detail:
- All the games are 2-player games. I don't believe that they are necessarily zero-sum games. (For example, I don't think that go is necessarily zero-sum, and go-mo-ku isn't, either.)
- All games are perfect information, back-and-forth games. They also all run on the same type of game state, so I plan on allowing this harness to specialize to that gamestate.
- I most certainly can determine a pay-off matrix for each player's moves. (That, in fact, is the ultimate fun of this project - figuring out payoff matrices for Go in Perl. *grins*)
So far, I've built a referee and basic AI for Othello and am working on implementing NxN Tic-Tac-Toe. I'm using those as the simpler AI's and referees to build. Then, I want to build Go.
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Please remember that I'm crufty and crochety. All opinions are purely mine and all code is untested, unless otherwise specified.
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