I love it! This reminds me of one of my first big programming projects. I was in high school back in '84 and fascinated by non-non-Euclidean geometry, topology, and the like. I found a program written in BASIC for the Apple II e that would display 3-D graphs with hidden-line removal. I rewrote the primary algorithms to display a hypercube and rotate it. Needless to say, that kind of mathematical number crunching on an Apple II e was basically useless and I had to give up. Thanks for bringing back memories!
Incidentally, how would you do hidden-line removal on an n-dimensional object with n>3? Would you have to adopt the perspective of an n-dimensional entity? If anyone cares to tackle that question, be gentle with me. My math skills are a little rusty :)
Cheers,
Ovid
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Update: jimt's response below is one of the funniest posts that I have read in quite a while :)
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