I am currently considering writing a Perl/Tk SimCity clone (ambitious? YES!) just because it CAN be done. The Tk part is very easy -- it's the algorithms part that is challenging. Tk is poorly suited to games that do a bunch of really fancy rendering, but it can move things around on the screen (with a fixed number of objects/sprites) pretty darn well. I keep thinking YetAnotherScorchedEarth would be a good idea. Arrows and other primatives animate very smoothly.
Anyhow, I'll check this program out when I get home -- not a good idea to play with camels at work :)
In reply to Re: Re: CamelTrouble
by flyingmoose
in thread CamelTrouble
by mawe
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