*bump Yes. I've used PObject in a couple of toy projects and got to quite like it. I'm pushing the use of it more now and running into some issues. I want to create multiple storable objects of different types in a class tree. I want to inherit everything from Pobject so it is storable, but there needs to be about 3 layers beneath that. So far using @ISA methods I've had no luck. A tut on inheriting and derived PObjects would be lovely. Otherwise its solid. I've had one 'toy' project in test production with 170 days uptime, no grumbles from PObject no locking collisions or nonsense from the simple db_file database. The objects in that have about 60 entries and there are about 3000 in the db. Andy

In reply to Re: Re: Anyone happen to be using Class::PObject? by Anonymous Monk
in thread Anyone happen to be using Class::PObject? by sherzodR

Title:
Use:  <p> text here (a paragraph) </p>
and:  <code> code here </code>
to format your post, it's "PerlMonks-approved HTML":



  • Posts are HTML formatted. Put <p> </p> tags around your paragraphs. Put <code> </code> tags around your code and data!
  • Titles consisting of a single word are discouraged, and in most cases are disallowed outright.
  • Read Where should I post X? if you're not absolutely sure you're posting in the right place.
  • Please read these before you post! —
  • Posts may use any of the Perl Monks Approved HTML tags:
    a, abbr, b, big, blockquote, br, caption, center, col, colgroup, dd, del, details, div, dl, dt, em, font, h1, h2, h3, h4, h5, h6, hr, i, ins, li, ol, p, pre, readmore, small, span, spoiler, strike, strong, sub, summary, sup, table, tbody, td, tfoot, th, thead, tr, tt, u, ul, wbr
  • You may need to use entities for some characters, as follows. (Exception: Within code tags, you can put the characters literally.)
            For:     Use:
    & &amp;
    < &lt;
    > &gt;
    [ &#91;
    ] &#93;
  • Link using PerlMonks shortcuts! What shortcuts can I use for linking?
  • See Writeup Formatting Tips and other pages linked from there for more info.