I try to report things when I see them, but I generally find (even with the uploaded snapshots) that getting SDL bindings to Perl to work is a PITA ... which is why frozen bubble's Deb-package, instead of requiring sdl-perl, actually brings along it's own tweaked copy. Chromatic has "snapshots" on his web site that may work better than the ones on CPAN, but in general you have about a 50% chance of getting it to work on a given system ...

I'm seriously considering just doing my gaming development in C -- same story with trying to get decent OpenGL bindings to work. (I don't know if OpenAL even exists for Perl yet). C just works. You won't be able to use Inline::C because both of these things have event loops that want to take over your program, and the embedded perl interpreter requirements are kind of hostile. As much as a love high level languages, library support (when callbacks are required) is always a sore point. Possibly I might embed lua...

I know, it's not the answer you want. Heck, it's not the answer I want ...


In reply to Re^2: How can I make sounds in my Perl game scripts? by SpanishInquisition
in thread How can I make sounds in my Perl game scripts? by apprentice

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