................................... ................................... ................................... ................................... .....!!!!!!!!!!!!!!!!!!!!!!!!!..... .....!!!!!!!!!!!!!!!!!!!!!!!!!..... .....!!!!!!!!!!!!!!!!!!!!!!!!!..... .....!!!!!!!!!!!!!!!!!!!!!!!!!..... ...............!!!!!!!!!!!!!!!..... ...............!!!!!!!!!!!!!!!..... .....!!!!!!!!!!!!!!!!!!!!!!!!!..... .....!!!!!!!!!!!!!!!!!!!!!!!!!..... .....!!!!!!!!!!!!!!!!!!!!!!!!!..... .....!!!!!!!!!!!!!!!!!!!!!!!!!..... ................................... ................................... ................................... ...................................
The above with $d == 3 gives a weird polygon, but that's ok as long you're expecting it.
................................... ..7..............................8. ................................... ................................... .....!!!!!!!!!!!!!!!!!!!!!!!!!..... .....!!!!!!!!!!!!!!!!!!!!!!!!!..... .....!!!!!!!!!!!!!!!!!!!!!!!!!..... ..3..!!!!!!!4!!!!!!!!!!!!!!!!!..... ...............!!!!!!!!!!!!!!!..... ...............!!!!!!!!!!!!!!!..... ..6..!!!!!!!5!!!!!!!!!!!!!!!!!..... .....!!!!!!!!!!!!!!!!!!!!!!!!!..... .....!!!!!!!!!!!!!!!!!!!!!!!!!..... .....!!!!!!!!!!!!!!!!!!!!!!!!!..... ................................... ................................... ..2.............................1.. ...................................
In reply to Re^2: polygon buffering algorithms
by ikegami
in thread polygon buffering algorithms
by punkish
| For: | Use: | ||
| & | & | ||
| < | < | ||
| > | > | ||
| [ | [ | ||
| ] | ] |