Is this a good way
It all depends: are you trying to optimise for speed or low memory consumption or a clean and expandable design or ... ? Strange as it may be some people even go for a maximum of obfuscation!
I'm afraid that without some design goals no-one can tell you if you succeeded in reaching that goal.
CountZero
"If you have four groups working on a compiler, you'll get a 4-pass compiler." - Conway's Law
In reply to Re: Is this a good way to implement a Battleship game?
by CountZero
in thread Is this a good way to implement a Battleship game?
by wickedxter
| For: | Use: | ||
| & | & | ||
| < | < | ||
| > | > | ||
| [ | [ | ||
| ] | ] |