This looks alright, but it might get a bit messy when you're creating circular references. I think it might be easier to use some kind of "table" to initialize the objects from:

my %rooms = ( townsquare => { name => 'Town Square' east => 'store', }, store => { name => 'Town Store', west => 'townsquare', } ); my %room = (); # create rooms without connections while (my ($id,$roominfo) = each %rooms) { $room{$id} = Room->new($roominfo->{name}); } # since we now already have all room objects, # it's easier to add connections to them while (my ($id, $roominfo) = each %rooms) { for (qw(east west north south)) { $room{$id}->"add$_"($room{$roominfo->{$_}}); } }

Ofcourse, you could also store just the roomid for connections in the room objects and look them up in the hash when the exitX() methods are called.


In reply to Re: Building a room system for an adventure game by Joost
in thread Building a room system for an adventure game by yoda54

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