Sorry, but 255 and 0 are both valid values for octets. Not that you aren't the first person to make that mistake. Part of the installation process for WinNT doesn't allow 0 octets, which caused us interesting problems. For example, 11.0.255.1 is a perfectly valid IP address. Now you could play lots of games with determining which values are valid for the first octet and/or require that the netmask be passed in and use that to do a proper check... But I don't think such is at all worth it.

        - tye (but my friends call me "Tye")

In reply to (tye)RE: Matching an IP address by tye
in thread Matching an IP address by bort13

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