A game-programmer friend of mine tried using Simkin, but then had some cross-platform issues, and so was deciding between jumping to either Lua or Python. He went with Python (just to give it a go), and it works great. However, I believe many in the games industry sucessfully use Lua.
I've often seen both Perl and Ruby folk recommending Lua for embedding as a game scripting engine.
In reply to Re: Which non-Perl Video Games using Perl as a Scripting Engine?
by j3
in thread Which non-Perl Video Games using Perl as a Scripting Engine?
by MaiKee
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