A couple thoughts:
You might have rectangles with the same area, so your hash should key on the coordinates, not the area. E.g. $NetAreaHash{$MinX,$MinY,$MaxX,$MaxY} = $Area (the commas in the hash key combine to make a unique key).
For checking overlap, if any vertex of rectangle A is within rectangle B then they overlap. If no vertex of A is within B, B might still be entirely contained within A, so check one vertex of B to see if it's within A.
-xdg
Code written by xdg and posted on PerlMonks is public domain. It is provided as is with no warranties, express or implied, of any kind. Posted code may not have been tested. Use of posted code is at your own risk.
In reply to Re: Sorting hashes...
by xdg
in thread Sorting hashes...
by fiddler42
| For: | Use: | ||
| & | & | ||
| < | < | ||
| > | > | ||
| [ | [ | ||
| ] | ] |