Okay, I too make sculpties. In my case I generate them as NURBS in Rhino 4 then translate them with 3dm2sculpt and preview/smooth/expand them with sculptypaint.
So I'm staring at your (admittedly interesting) Perl script and even sort of understand it. But I'm having to wonder, "Why?"
I mean it costs L$10 for uploading every sculptmap and nothing at all to clone/rotate any number of them in-world.
So... Am I missing something fundamental?
Aplonis Ember of SL
In reply to Re: Rotating Second Life Sculpties
by aplonis
in thread Rotating Second Life Sculpties
by strredwolf
| For: | Use: | ||
| & | & | ||
| < | < | ||
| > | > | ||
| [ | [ | ||
| ] | ] |