Okay, I too make sculpties. In my case I generate them as NURBS in Rhino 4 then translate them with 3dm2sculpt and preview/smooth/expand them with sculptypaint.

So I'm staring at your (admittedly interesting) Perl script and even sort of understand it. But I'm having to wonder, "Why?"

I mean it costs L$10 for uploading every sculptmap and nothing at all to clone/rotate any number of them in-world.

So... Am I missing something fundamental?

Aplonis Ember of SL


In reply to Re: Rotating Second Life Sculpties by aplonis
in thread Rotating Second Life Sculpties by strredwolf

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