...it sounds like to me that it would be very difficult to achieve cross-platform-ablility among systems

The same problem essentially arises as soon as you're using any module that links against a C library or is implemented in XS (as virtually all sound/multimedia stuff is).   As soon as there's some compiled machine code involved, you have in theory at least an architecture (x86, x86_64, etc.) dependency, and in practice always also an OS dependency, because the extension makes system calls to the OS or uses one of its libraries.

The advantage of a popular Perl XS module (as opposed to some home-grown C thingy) however is that someone else might have built it for you already, and made it available for at least some platforms (such as ppm for Windows, .deb or .rpm for Linux, etc.)...


In reply to Re^5: sound and gamepad support in Perl? by Anonyrnous Monk
in thread sound and gamepad support in Perl? by AGhoulDoingPerl

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