First of all your difficulty in implementing the RE is
directly reflected in why variable width look-behinds are
not done in the RE engine. (Because they are hard!)
Anyways I would suggest that you play games with pos and
the length of the match. Make this a multi-pass problem.
The first pass creates a hash of possible positions of
matches with the matched text. The further passes create
lists of positions excluded for some reason (within 5
words after management) and are used to delete from the
hash. Whatever keys survive, are what you are interested
in.
Thinking this through is likely to be a bit messy, but
should work and work within a reasonable time. (As long
as you don't have too many conditions to worry about.)
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