Perl APIs for any sort of AI-based game would rock. A friend of mine rewrote the Quake3 AI from scratch using a modified C. I'd love to do something similar with, say, freeciv or Starcraft or whatever. But, since my language of choice is Perl, it'd have to be a Perl binding. :-)
- In general, if you think something isn't in Perl, try it out, because it usually is. :-)
- "What is the sound of Perl? Is it not the sound of a wall that people have stopped banging their heads against?"
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You might be interested in Coagula, my unfinished Perl SDK for Quake 3.
-sam
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Actually, with a bit of screen-scraping, most web-based games can be considered to have an "API". WWW::Mechanize and HTML::TreeBuilder will do enough of the work for you that you can concentrate mostly on coding the fun part: the AI. This rules out RTS games, though, unfortunately.
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