I'd expect from the documentation that it would work the same way, but apparently it doesn't. It appears to be blitting on itself.
Works fine for me :/ as I expect it should (SDL_Rect -- Defines a rectangular area)
Perl v5.8.4 WinXP
SDL 2.1.0 built against libsdl 1.2.7.0
update: to clarify, in my tests both behave the same.
SDL_BlitSurface
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| [reply] |
There is something I'm missing here. I did another example and it does indeed work. Here's a cut down version that illustrates the problem.
There is an image here to test with.
Note that this GIF image was saved with cropping. So the frame will jitter. My orginal code dealt with this but to keep it to the point, I've hacked it out.
The load_sprites function if not passed a -tmpfile parameter, will try and create a temporary image at "/tmp/sprite-im.gif"
What happens for me is that with the src and dst rectangles the same, it will run through the animation once and only once. You'll just keep seeing the what appears to be the last frame. If you change the blit to use the seperate but identical dimensionally $sprite->{-dst_rect}, it works as expected.
I'm really at a loss here.
#!/usr/bin/perl
use strict;
use warnings;
use Image::Magick;
use SDL;
use SDL::App;
use SDL::Surface;
use SDL::Color;
use SDL::Rect;
use Data::Dumper;
my $app = SDL::App->new(
-title=>"Sprite Test",
-width =>100,
-height => 100,
-depth => 24,
);
my $sprite = load_sprites(-file=>"testlight-a.gif");
my $app_rect = SDL::Rect->new( -height => 480, -width => 600, -x => 0,
+ -y => 0 ) or die "Couldn't create SDL::Rect !";
for (0..100){
for my $im ( @{ $sprite->{-frames} } ){
$im->blit( $sprite->{-src_rect} ,$app, $sprite->{-src_rect}); #s
+rc = src = not work.
#$im->blit( $sprite->{-src_rect} ,$app, $sprite->{-dst_rect}); #
+src = dst = works
$app->update($sprite->{-src_rect});
$app->delay(200);
}
}
#-------------------------------------------------------------
#
# Oddities:
# If Surface not initialized via graphic file, blits will not take.
# Image::Magick->Write is succeeding but not returning count of images
+ written.
sub load_sprites {
my %args = (
-file => undef,
-tmpfile => '/tmp/sprite-im.gif',
@_,
);
die "File [$args{-file}] doesn't exist!" unless -e $args{-file};
my ($src_rect,$dst_rect, $magick, @frames, $x );
$magick = Image::Magick->new() or die "Couldn't create Image::Ma
+gick object!: $!";
$magick->Read($args{-file}) ;
my ($iw,$ih) = $magick->Get( qw /width height/) ; # Get the height
+ and width of image
$src_rect = SDL::Rect->new( -height => $ih, -width => $iw, -x => 0
+, -y => 0 ) or die "Couldn't create SDL::Rect !";
$dst_rect = SDL::Rect->new( -height => $ih, -width => $iw, -x => 0
+, -y => 0 ) or die "Couldn't create SDL::Rect !";
foreach my $im (@$magick) {
my ($w,$h,$ws,$hs); # Width, height, start of bounding box,
# don't know if this returns valid info fo
+r all formats.
if ($im->Get( qw /width height bounding-box/ )=~m/^(\d+)x(\d+)
+\+(\d+)\+(\d)/){
($w,$h,$ws,$hs) = ($1,$2,$3,$4);
warn join(", ",($w,$h,$ws,$hs));
}else{
die "Error retrieving image properties!";
}
# For newer perls, could probably skip the tmp file altogther
+and read/write a scalar
$im->Write( filename => $args{-tmpfile});
# Isn't returning the count. According to the docs, should be
+number of images written so can't error check.
push @frames, SDL::Surface->new( -name => $args{-tmpfile}) ;
}
return { -frames=>\@frames, -x=>0, -y=>0, -src_rect=>$src_rect,-ds
+t_rect=>$dst_rect};
}
| [reply] [d/l] |
Looking at your link again, it does explain it.
The final blit rectangle is saved in dstrect after all clipping is performed (srcrect is not modified)
That's a huge gotcha that I've not come across in any of the SDL Perl documents I've found.
Thanks++
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| [reply] |
A little update. I finally managed to get the newest snapshot of SDL running after some "Build" problems.
Still having the same issues, but I believe it's image dependant. The image frames do have some transparency.
I believe this is where the bug lies. Having a hard time cutting it down to isolate what exactly is causing the problems. Because transparent pixels or not, once you run over with the intial frames, they are not overwriting the last frame even though all frames contain non-transparent pixels.
Also, anyone care to comment why there are two versions of the SDL Perl modules? (2.X, 1.2.X)
It would be nice to know what the differences are. So far, the only thing I can tell are that constants have been moved to SDL::Constants and SDL::Console has disappeared.
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