that's been the thoughts I've had thus far as well, but the problem is that elements will be variable at all times. meaning when i collapse and expand the different parts of the tree, at one point or another what comes out could be different. The real problem I see with that is that I'll be regenerating what could be a big hash every time. I may have to just live with that, but I'm thinking _someone_ must have done this already =)
"A man's maturity -- consists in having found again the
seriousness one had as a child, at play." --Nietzsche
| [reply] [d/l] |
Well... I suppose you could give every item you have a
unique identifier in advance, something like a 3 char
string. That way you could do the same thing, but you
would have a more stable way of identifying what you have.
- Ant
| [reply] |