from the POD of win32 ole
=item _Unique
The C<_Unique> options guarantees that Win32::OLE will maintain a
one-to-one mapping between Win32::OLE objects and the native COM/OLE
objects. Without this option, you can query the same property twice
and get two different Win32::OLE objects for the same underlying COM
object.
Using a unique proxy makes life easier for tree traversal algorithms
to recognize they already visited a particular node. This option
comes at a price: Win32::OLE has to maintain a global hash of all
outstanding objects and their corresponding proxies. Identity checks
on COM objects can also be expensive if the objects reside
out-of-process or even on a different computer. Therefore this option
is off by default unless the program is being run in the debugger.
Unfortunately, this option doesn't always help. Some programs will
return new COM objects for even the same property when asked for it
multiple times (especially for collections). In this case, there is
nothing Win32::OLE can do to detect that these objects are in fact
identical (because they aren't at the COM level).
The C<_Unique> option can be set to either 1 (enabled) or 0 (disabled,
default).
Its pretty self explanatory. Change it back to 0 if you see a reason. |