in reply to Re^3: Warning: "Win32::OLE operating in debugging mode: _Unique => 1"
in thread Warning: "Win32::OLE operating in debugging mode: _Unique => 1"
=item _Unique
The C<_Unique> options guarantees that Win32::OLE will maintain a one-to-one mapping between Win32::OLE objects and the native COM/OLE objects. Without this option, you can query the same property twice and get two different Win32::OLE objects for the same underlying COM object.
Using a unique proxy makes life easier for tree traversal algorithms to recognize they already visited a particular node. This option comes at a price: Win32::OLE has to maintain a global hash of all outstanding objects and their corresponding proxies. Identity checks on COM objects can also be expensive if the objects reside out-of-process or even on a different computer. Therefore this option is off by default unless the program is being run in the debugger.
Unfortunately, this option doesn't always help. Some programs will return new COM objects for even the same property when asked for it multiple times (especially for collections). In this case, there is nothing Win32::OLE can do to detect that these objects are in fact identical (because they aren't at the COM level).
The C<_Unique> option can be set to either 1 (enabled) or 0 (disabled, default).
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