in reply to Re^7: Creating X BitMap (XBM) images with directional gradients
in thread Creating X BitMap (XBM) images with directional gradients
Though getting things "right" using separate ndarrays for each thing named above, and maybe sellotaping them together into objects later would probably also be processable quite quickly. Yes, I think I'm suggesting prototyping with PDL. It already has code to do OpenGL, including animation, and responding to user inputs (e.g. rotating the view around, while the molecule demo runs). It doesn't yet have textures, but that shouldn't be too agonising to add.
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Re^9: Creating X BitMap (XBM) images with directional gradients
by NERDVANA (Priest) on Aug 15, 2024 at 05:10 UTC | |
by etj (Priest) on Aug 15, 2024 at 18:49 UTC | |
by NERDVANA (Priest) on Aug 16, 2024 at 00:32 UTC | |
by etj (Priest) on Aug 16, 2024 at 15:01 UTC |