PDL absolutely could acquire such an ability. It would "only" (ha!) require new code in
openglq.pd to make extra PDL operations.
Spitballing a design, they'd take an OtherPars parameter that was a pointer Perl/C object, OR a an ndarray Par that was indx to capture pointers in a way that would broadcast naturally. I think a good starting point before cutting code would be to see what quick wins there were to steal working code/ideas from OGL:Sandbox into PDL's TriD, and textures is an obvious candidate. Are there others?
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