in reply to Re: Creating X BitMap (XBM) images with directional gradients
in thread Creating X BitMap (XBM) images with directional gradients

I'm glad it worked! If you don't have the latest OpenGL and OpenGL::GLUT, it won't build the TriD stuff. Sadly, to get it to do so, you'd have to rebuild/install the whole thing after installing those two. I'd be grateful for feedback on whether that worked, if you do try it.

I remember being rather put off by the concept of a "PDL course", and never actually did it explicitly. I'd say though that these days I'm somewhat familiar with the whole thing. But a great starting point is just to run the demos; list them with the demo command in perldl. They tell you what they're doing as they go along. Again, I'd be very grateful for feedback on things you think are bad, unclear, or confusing, or could be better.

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Re^3: Creating X BitMap (XBM) images with directional gradients
by kcott (Archbishop) on Apr 06, 2025 at 00:32 UTC

    G'day etj,

    Firstly, my apologies for the very late response. This is first time I've logged in for over six months. I've been dealing with a huge amount of real-life issues. I'm hoping to get back to regular PM attendance later this year.

    Thanks for your reply re OpenGL. That's not something I'm likely to get to any time soon but it's not off the cards. I'll try and remember to provide you with some feedback when it does happen.

    — Ken

      Hi Ken,

      I hope the real-life stuff gets dealt with soon and turns out well.

      The most recent OpenGL now contains OpenGL::GLUT within it, so you'd only need to install that one thing. And since PDL got split up in 2.096, it does not contain PDL::Graphics::TriD. That is now a separate module, that is able to express its full requirements, meaning that if it installs successfully, it will then work.