in reply to Re^2: Creating X BitMap (XBM) images with directional gradients
in thread Creating X BitMap (XBM) images with directional gradients

G'day etj,

Firstly, my apologies for the very late response. This is first time I've logged in for over six months. I've been dealing with a huge amount of real-life issues. I'm hoping to get back to regular PM attendance later this year.

Thanks for your reply re OpenGL. That's not something I'm likely to get to any time soon but it's not off the cards. I'll try and remember to provide you with some feedback when it does happen.

— Ken

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Re^4: Creating X BitMap (XBM) images with directional gradients
by etj (Priest) on Apr 07, 2025 at 15:17 UTC
    Hi Ken,

    I hope the real-life stuff gets dealt with soon and turns out well.

    The most recent OpenGL now contains OpenGL::GLUT within it, so you'd only need to install that one thing. And since PDL got split up in 2.096, it does not contain PDL::Graphics::TriD. That is now a separate module, that is able to express its full requirements, meaning that if it installs successfully, it will then work.