in reply to Perl High School
I think I would stay away from TK myself. While many would appreciate being able to make a gui, messing with TK and perl gets messy (and frustrating fast) - well for beginners anyway.
I really like the idea of a text adventure game. Especially considering you could create the more complex game engine yourself and let the students interface with it - thus allowing you to control the difficulty. Another reason, is that you can give the game a personality with little effort: basically they just have to change some text to give it some flavor. But then again I was sort of known for having smart ass input prompts, and error messages in my programs in college, so I'm partial to that sort of thing ;)
Re: Re: Perl High School
by hsweet (Pilgrim) on Feb 23, 2002 at 03:01 UTC
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Your probably right, especially since I've never used TK. I could use VB and start out with an easy to use visual enviornment. But then I'd be back where I was a couple of years ago.
I'm leaning toward the adventure game where I write some of the harder stuff, probably as class or regular modules they can use. It might be a challange for me. Depends on how hard I want to make it. I have a couple of kids that seem to know a lot coming in. Might use them.
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