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Re: Re: Daft text adventure project

by Tiefling (Monk)
on May 29, 2001 at 17:05 UTC ( [id://83912]=note: print w/replies, xml ) Need Help??


in reply to Re: Daft text adventure project
in thread Daft text adventure project

This all sounds very positive! I am aware of OO principles, but (for a variety of reasons) I'm sticking to pure function Perl initially. Hopefully, if I do a sufficiently good job first time through, then an OO re-write will be either easy or unneeded. I presently lack a home 'net connection, so building a function library will require care, time and floppies. I wasn't overtly aware that modules could be used to generate data, although I guess I'd have known if I'd thought about it for half a nano. However, as I will almost certainly want to use a 'god mode' for at least some of the game-world development, I'd need to be certain that such a usage was open-ended, rather than binding in a fixed quantity of data at the export time of the module.

Thanks!

Tiefling }:-)

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